Backlog

Write the spec, then hand agents the pieces.

The backlog plugin keeps your specs, plans, and open work in SprintEngine, in the workspace pane. Items are markdown files with status, epic, and dependencies in the frontmatter, kept on your machine.

Or keep the tracker you have — Linear, Jira, or any other — and the studio talks to it through its MCP. Hand an item to an agent and it works from the write-up.

Weapon recoil system
Colm Fee, needs approval

add recoil to the rifle: kick the camera 2° up on fire, settle over 300ms, and tighten the pattern while the player holds still. keep the bob spring, don't add a second one.

Thought for 4s
Permission · Run command
$ ue-cli build --target SkyholdEditor
SkillsFable 5.1· high